Very similar CA (and PCA) but very different PPA ratings, even though their PA is similar. Maybe you are onto something, Maybe you're not. No player improves directly in relation to better facilities is my general understanding though. So JPA is NOT mostly based onage and CA. I made the test in Premier with Manchester, 1. i set Huighes with a CA 49 and a 200 PA (i have set 49, 'cause in Englad Setting 10 as in other test is too harsh 'cause of course he will never become good, the other with 90PA (i don't change CA cause it need to much time ), 2. i dont' change staff,assistenti have 17 in J Potential, i have to say that i expetced Hughes to get more star, maybe CA49 is too low for reaching similar potential. Im not sure why theres even a disagreement over wether the scouts can see it, its pretty blatant they can. Your own image quite clearly shows that the scouts/coaches believe that those two players being at a rough current ability at the age of 15 suggests they'll have high potentials (meaning, as Seb said in the post previously linked to, age and current ability are the main factors for perceived potential ability), despite that not being the case when you look at PA. A -10 rating for a player is a very rare number. For most it probably wouldn't be worth the effort to try, but maybe some player will pick these up on cheap deals, injuries might force their hand to give them a chance and then they really kick on and develop at the tail end. Awesome. Peak potential, what is this? Coaches always provide up-to-date information on your players but the perceived current ability given by scouts needs to be updated with new scout reports. Player ability on the pitch refers to player ability that is apparent during matches. Not necessarily. He will receive 5 stars for ability and potential. If you're finding your backroom staff are too accurate in their assessments of players, then post examples and save games in here: Transfers, Contracts, Scouting, Recruitment Meetings and Staff Responsibilities - Sports Interactive Community (sigames.com). In addition, a players perceived current ability star rating is likely to change over time, not only as his actual current ability changes, but also as: Therefore, if a players perceived current ability star rating decreases it does not necessarily mean that the player has become worse, while if it increases it does not necessarily mean that he has become better. IMPORTANT: The PA of a player shows how good he CAN be,not necessarily how good they WILL be. They do, and its a massive part of what makes the game easier than real life. Messi ad Cr7 were great at Young age. You can check the date of the latest scout report on the report itself.

But i find not fair when they try to disguise something. For only 3.4m! Your experiment has failed at the first hurdle. There is no situation in life - or the game - that would merit your ceiling raising. However, rather than being a direct estimate of his potential ability, a players perceived potential ability is based mostly on his age and perceived current ability. This means it will be random on each new save you start. We should have dynamic PA, because a world class striker, with world class PA is still putting in solid performances at 39? SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. While having a static max potential, someones peak may alter dependant on situation. there isa marginof error higherthan what I thought. Peak PA (and CA) afaik are simply the max value said player ever had in any previous versions of FM. That's for the bugs forum, so if you have examples, it would be great to report them. Jack Butland, while now at Palace, still has the potential to be a top keeper with 161 PA but can someone nurse that out of him as he moves into his 30's? To give you an indication of ability levels the game works with Ability stars. You can use the official in-game editor to prove that is not true. A players current ability is distributed to the factors of current ability, which are: Within the game current ability is estimated bycoaches and scouts (by using their Judging Player Ability staff attribute) and presented in the form of perceived current ability star ratings in their coach reports and scout reports, as well as on other screens such as the Team Report > Squad Depth screen (and the Squad > Players screen if the Reports view is selected). Pick a name or leave blank to comment as guest, Enter your e-mail to be notified on reply, Be respectful and kind in your comments, failure to do so will result in a permanent ban, https://fminside.net/guides/basic-guides/76-current-potential-ability, To make games more challenging and diverse, Researchers are not sure how good player can become. So yes, increasing somebody's PA could have the impact you show, however different outcomes are also perfectly possible. It is important to be aware that perceived current ability star ratings, both for your own players and those at other clubs, are shown relative to the perceived current ability of your squad as a whole.

Id like to thank you for fighting the good fight brother. For example: https://community.sigames.com/topic/526127-fm-19-youth-intake-blyth-is-there-any-chance-of-getting-a-jewel/?do=findComment&comment=12561067. If you see something which you believe to be different, the only thing you should do is start a thread in the bugs forum and provide evidence. If thats the case, its pretty pointless. Only they prefer say that 'mostly' no. All rights reserved. But, on the flip side, you have to remember that no one else has done either so its not alone in that regards :P. Generally all the PA replacement ideas have fallen a bit by the wayside due to being nonsense. This also negates the need for dynamic potential as if a player doesn't achieve it early on its still there as potential for the tail end of his career, or he may never fulfil it. Saido Berahino is 27 now but still has a PA of 155. As an example, Tackling is considered to be more important for centre backs than Finishing and so uses up more current ability for centre backs than Finishing does. If you're not going to be intellectually honest with yourself, I'm not entirely sure what the point of any continued discussion on the topic with you is, because any further discussion would not be carried out, by yourself, in good faith. Meanwhile some other players had 3.5*, 170PA but were inconsistent squad players at best with what turned out to be average mental and hidden stats. In FM20, I had a couple of youngsters where my coaches (and scouts before I bought them) got it wrong. So in the right hands he could have a resurgence and be an effective player at a very high level. So if scout know nothing about PA how Hughes is the best Young rated?

But fair enough. If you do find issues, please report them, but the post from Seb is how the system is supposed to work. Player ability off the pitch refers to player ability that is apparent outside of matches for example, in training or general conduct. Only the biggest talents in the world will receive such a rating. In Football Manager 2021 there is also a player with a -10 rating. If I'm a 2nd division team, can I take a 27 year old failed potential player from the 3rd division (playing at that level), improve him, using my superior facilities and match experience, to be a leading member of my team and sell him on to the top division? This is a number mostly given to players under the age of 21 and lesser known players outside of the biggest leagues. You have Lionel Messi in your team, the worlds best player. If you are finding issues though you really ought to be logging bugs so that SI can look to test these at volume over the thousands of test saves they run. -8 = 130-160 Black stars are also used where necessary to represent a coach or scouts uncertainty regarding a players perceived current ability. @FlorianAlbert9Jordan has touched on it mostlybut you can't really claim that 2x 90PA players and 1x 200PA players having the same potential ability, 2.5 stars proves your point. Therefore, the potential ability rating that a player has at the start of his career (or at the start the game) is typically the maximum rating that his current ability can reach. FM is an excellent simulation, but its a simulation. There are more organically available players in the game who have their potentials and haven't fulfilled them and so have cascaded down through the game from their lofty academy positions. In real life scouts look at the 130CA and think he has significantly more potential than the 110CA, but in FM your scout knows. -15 = 0-30 For example a young player could have 2 or 3 white stars because your staff isnt sure of his maximum potential. A player will only reach his maximum potential under the right circumstances. Bordean is very highly rated for PPA because of his high CA/PCA. So they won't actually grow much once they've passed their peak even if they take a step up in facilities and standard? There have been plenty of "studies" which users believe to show how things work differently from what SI say, only to be debunked once SI actually look at the data and show how the users haven't taken all aspects into account. Aggression, Determination, Flair and Natural Fitness, as well as the. In real life there is a PA for every skill). Got it. look at Caputo. Answer: We all have a performance ceiling. Does dynamic potential ability available in FM2021? Said that the 15yo players have better CA and are 2 years Younger, so of course age and CA have an impact, but not mostly: in fact if we look at 16yo, their are all rated lower. In most cases these stars are gold. Sign up for a new account in our community. -1 = 0-20. Theoretically this should be possible due to players not developing due to injuries or lack of quality match experience at younger ages, but I've never really managed a heap of growth once they've hit 24, regardless of the development opportunities I've given them. The development system in the game is broadly encompassing, in a far more subtle way, what a lot of those who have cried out for PA replacement/abolishment systems have called for. Why is it there? Does that make them crappy? I'll warn you here politely now Florian. And what are these black and gold stars I see in my game? Ruined some of their big talents, made weaker talents 200 PA and then proceeded to scout them all with Dortmund. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Look at Halilovic vs Predatu for instance. Copyright 2004 - 2022 fminside.netAll rights reservered. I don't know what exactly scouts base their PPA on. So it could become more common a sight on the forums in the next few years. To increase diversity even more, SI introduced new ranges in Football Manager with halves. If Zlatan is an example for anything it's that FMs decline model tends to be crap, since in FM a player of his age would've degraded to the point he wouldn't get up and down the pitch anymore without the help of a wheelchair. Or, the fact that you're editing them with the IGE is what causes issues.

Whatever omniscient being/demiurge you subscribe to or whether you believe its chance its a crude but entirely realistic reflection of limits we all face in life. Now you claim that my experimemt has failed and suddenly you said no one said that wasn't a factor at all. The "not existing" part is having a bald, numerical, and crucially observable limit on someone. Player ability refers to how good players are as footballers on and off the pitch. Examples are Lionel Messi, Cristiano Ronaldo, Paul Pogba and most recently Kylian Mbappe. That's the bit that likely needs attention to make things a bit more dynamic, but PA shouldn't change. We can all agree that it would be way to easy if you could see the numbers in a player profileright? For all these "rigorous" "tests" Florian is doing. And otherwise the attributes Jplayerpotential and the scouting itself in the game would not have sense. But the only way you'll know for sure is to raise it in the bugs forum and get SI to look. These are just a few questions we see a lot on our community pages. @Cal585the thread linked above by @HUNT3Rhas some excellent posts from Seb in it which details some of the capabilities of the system stretching back a few years. Maybe mostly if the difference in PA is low and your scout is weak. So he hasthe same age, a very high difference in PA (and he has10 in professionismand deter, i dont' change the other players, but someone has 8 someone 16 ) but despite that he have better stars in Potential by Assistent. In addition, a coach or scout typically uses black stars in the perceived potential ability star rating that he gives to a young player even when his knowledge of the player is high, due to the uncertainty regarding the improvement of current ability. Eccentricity, Free Kicks, Penalty Taking, Rushing Out, Tendency To Punch and Off The Ball are zero-weighted for goalkeepers (no current ability is distributed to them). (i try with also 70 CA and the get Half star more in potential). You need to be a member in order to leave a comment. Football Manager, the Football Manager logo, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. Not at all! It's easy! It's going to take a few more years I think to fully filter through to the game but there are already more players knocking around in the game world who have the potential to make it at the top level but are currently down on their luck. BOSS BUY THIS GUY! So instead I did the experiment differently. Additional scouting will increase the knowledge of a player and the uncertainty will slowly disappear. Is that a thing that exists in game? These are: -95, -85, -75and on. -55 = 80-110 In that range -1 is the lowest and -10 the highest.